
The Diamond Kingdom’s secret weapon wields more powerful magic than anyone has seen. The Golden Dawn team is all but decimated. Can he be defeated?
Asta, Yuno, and their squadmates must take on daunting foes on their way to the heart of the dungeon, but Luck remains dead set on fighting all alone.
Suddenly the dungeon is host to several teams racing through traps to the treasure waiting in its depth—including a noted mage from an enemy nation.
Asta and Noelle are charged with exploring a newly discovered dungeon full of magical traps. Their leader, the battle-mad Luck, is less than helpful.
Yuno never expected his last-minute detour to involve such tragedy. It’s up to the Golden Dawn to get the bottom of their mission’s many mysteries.
All eyes are on Asta as he and Sekke race to capture a purse-snatcher. Meanwhile, Yuno’s first Golden Dawn mission takes him to an unexpected place.
It’s payday! Vanessa takes Asta and Noelle to the castle town of Kikka for a little shopping, where they encounter many familiar faces along the way.
Asta, Noelle, and Magna are doing their best to protect the villagers of Rayaka from the ice magic user Heath and his underlings, but Asta’s attacks don’t seem to be working, and Magna’s magical powers are running low.
On Yami’s orders, Asta and Noelle go on their first mission with Magna to hunt wild boars. They successfully complete the mission and go to Saussy Village to meet with the mayor, Seyhe.
The Magic Knights: heroes that everyone in the kingdom looks up to and dreams of becoming one day. But the new recruit, Asta, has yet to do anything that seems like what a Magic Knight should be doing, as he’s stuck doing ...
As a new member of the Black Bulls, Asta is thrilled to receive his very first private room, even though it’s tiny. Everything Asta sees as Magna shows him around the squad’s base is new and exciting to him.
Asta has arrived at the home of the Black Bulls, which Yami himself called the absolute worst Magic Knights Squad. He is greeted by the squad’s unique members.
The entrance exam finally comes to a close. The time has arrives for the captains to decide which candidates they want to join their squads.
Asta and Yuno head toward the colosseum in the royal capital for the Magic Knights Entrance Exam, while looking around and admiring all the things they’ve never seen before.
Asta and Yuno spend six months training for the upcoming Magic Knights Entrance Exam. Everyone seems to think Yuno is sure to pass, but worries that Asta is just wasting his time.
The grimoire that Yuno received was a legendary grimoire with a four-leaf clover. A bandit named Revchi comes to steal it, and Asta comes to Yuno’s rescue.
In this world, everyone can use magic… and in a land called the Clover Kingdom, two young men, Asta and Yuno, strive to become the Wizard King, the greatest of all magic users. Asta and Yuno were abandoned together at a ...
Mark goes into business with Gary & Barry’s Water Ice Shoppe, a Glantontown institution, when faced with being deprived of his favorite summer snack during their annual winter closure.
Mark accidentally murders Hank with a crossbow while hunting a deer.
After feeling slighted by a Navy recruiter, Mark sets out to join an elite unit of the Marines, only to be thwarted by his inability to properly make a bed. David teams up with a Veteran, hoping to ghost write the next ...
Mark throws his hat into the ring as an Ad Man after being shown up by a group of execs.
Mark, trying to prove to Tammy that he can get babies to like him, writes a hit song that becomes the next Baby Shark. He enlists his family and neighbors to join his management team, putting these relationships to the test ...
Mark, Tammy, Hank, and Darren discover a magical, immersive, Jumani-style board game where they have to overcome their interpersonal differences in order to survive. David, facing the most important deadline and worst ...
Mark puts his piloting skills to the test.