
In the midst of a tropical storm, the APD and GBI race against time to clear the name of an innocent man, uncovering shocking secrets that suggest the killer may be closer than they ever thought.
Ellis investigates the case of two missing honeymooners and, as intrusive internet sleuths descend, she must delve into the village’s tangled past.
When Ellis investigates the vanishing of a local detective, she finds that the closed ranks of the police station are impenetrable. But soon, an extraordinary web of secrets unravels.
The search for Arin — who continues his training with Ras — leads the Ninja into a dangerous confrontation with a ferocious cyclops.
Sora’s pie-baking failure gives Zane an idea for how to find Arin, and the crew frees a village from a giant puppet’s reign of terror on the way.
The Wolf Mask army battles the Elemental Masters as the Ninja converge on the Monastery of Gates to stop Nokt from freeing the Forbidden Five.
Master Wu confirms Arin’s worst fears, and the location of the horns comes to light. Later, Wyldfyre drops a truth bomb at the tournament.
Wyldfyre teams up with Arin to find out if Roby is behind the stolen horns. Later, at Bleckt’s office, they make a startling discovery.
Kai makes a discovery that allows him to speak with his sister. Arin visits the Temple City museum where he has a breakthrough about the missing horns.
As the Ninja fight to win the Temple Race, Ras makes a shocking claim to Arin — putting him at odds with his friends — just as the tournament heats up.
Nerves fray and tempers flare as the Ninja prepare to compete. Wyldfyre squares off against Cinder, leading to a serious setback for the gang.
Master Wu sets out to discipline the Ninja — through dance! Arin reunites with Frak, who Sora doesn’t trust, and the fighting gets underway.
Arin runs into an old friend at the Tournament of the Sources, the Ninja explore the City of Temples, and Lloyd sees a strangely familiar face.
The Ninja get a big surprise when they arrive at the Tournament of the Sources, while Kai and Bonzle contend with the Forbidden Five in the Nether-Space.
Lloyd attempts to decipher his visions, while Arin uncovers a mysterious theft that threatens the Sixteen Realms while searching for his parents.
With the sacrifices, spell and Blood Moon in his control, Lord Ras has everything he needs to unleash the Forbidden Five — unless the Ninja can act fast!
Sorceress searches the storehouse for a spell to rescue Bonzle while Arin intercepts a special package. Then, the remaining Ninja infiltrate the ritual.
The Ninja head to the Wyldness, where they must confront Lord Ras — whether they’re ready or not. Sorceress reveals her plan for keeping Bonzle safe.
With the Blood Moon looming, Bonzle asks her eccentric creator for help while the Ninja have one last chance to master the Rising Dragon technique.
Bonzle and her team set out to search for a certain sorceress, but first they’ll need a map. Meanwhile, Arin struggles with his Spinjitzu training.
The Ninja begin their training to defeat the Forbidden Five, but Wyldfyre feels left behind. Bonzle reveals an unexpected connection.
To meet the legendary teacher from Lloyd’s visions, the Ninja must pass a series of tests. But will the ancient master live up to their expectations?
A metal gate. A teacher. And a direction…? Lloyd experiences a vision from the Source Dragons that sends the Ninja on a righteous but unclear quest.
The Ninja interrogate a shifty shopkeeper about a stolen mallet. Could the ancient tool be connected to the Cloud Kingdom archives — and Lloyd’s visions?