
An island crawling with law enforcement and a looming tropical storm are just two of the obstacles facing John B as he tries to make his escape.
With his options dwindling and enemies closing in, John B looks for an exit plan. Sarah feels pressured to pick a side. Pope lets his emotions out.
John B finally learns the truth about his dad — and sets off a chain of events that jeopardizes everything he and his friends have fought to accomplish.
JJ’s reckless behavior ramps up when the friends try to score some quick cash. Meanwhile, John B grows closer to Sarah — and makes her dad suspicious.
A spooky island legend, a broken friendship and John B’s new living situation keep the crew on their toes as they search high and low for the treasure.
John B believes he’s made a breakthrough in the hunt for the gold, but his desire to include Sarah in the quest causes friction among the friends.
When John B’s supervision-free home life catches up to him, he receives a well-timed assist — and some spiffing up — from the last person he expects.
As the gang hatches an illicit scheme to get to the bottom of the deep-sea mystery, John B confronts Sarah while Pope jumps at the chance for revenge.
Convinced that the clue found onboard the boat connects to his missing father, John B leads his friends on an increasingly frantic search for answers.
After a hurricane, John B, JJ, Pope and Kiara plunge headlong into danger and adventure when they find a mysterious sunken wreck.
Despite Edda’s embrace of a new dawn, the young God of Thunder cannot evade the predestined future that awaits.
As Magne’s arrogance sows discord among his allies, the gods stand at a crossroads between forging lasting peace or fighting the impending battle.
More vulnerable than ever, Magne requires backup to face his relentless foes. An impossible ultimatum threatens Laurits’ loved ones.
Under Saxa’s spell, Magne continues to fall further from himself — a perfect distraction for Fjor to enact his vicious plan and set a dangerous trap.
The Jutuls decide to play along with Magne’s antics to make him more open to Saxa’s plan. Feeling rejected by everyone, Laurits finds support in Jens.
Bereft of his hammer, Magne continues to battle the Giants while complying with modern rules. But when he breaks a pact, the truce crumbles.
Desperate times fire up Magne and his crew as they go on a risky mission. The Jutuls face an unforeseen enemy while a formidable ancient force awakens.
In a seismic shift, Magne rejects strength, Fjor makes a power grab and a circle closes ranks. Laurits learns the truth, and Iman reaches out to Ran.
A patriarch passes — and a strange new creature is born. Magne tries to change, Laurits lashes out and Fjor charts a new path. Saxa and Iman step up.
Edda rises: Magne confronts Ran, and Laurits proves a point. As protests gather momentum, a king walks again, and a master manipulator gets played.
The truth hurts, and a fight for hearts and minds kicks off. Vidar gets under Magne’s skin, Iman feels her power, and Laurits discovers his dark side.
A battle ends with a bang — and an ominous promise of violence. After visiting another realm, Magne hunts for allies while Vidar marshals his forces.
While attempting to expose the truth, Magne gets another shock. Hope seems lost, but have the Jutuls underestimated their foe — and the power of good?
As Fjor holds Vidar back, Magne takes the blame, then tries a new tack. Threats abound, and the greatest is the explosive find that Isolde left behind.