
The entire financial market is in danger of collapsing, leading to world-wide turmoil. John now understands what the prophecy means – it is up to him to prevent this financial meltdown and save the world from certain doom.
While Franca is set on positively influencing the exchange rates of global corporations through strategic investments, John tries to uncover the secrets of the financial elite. He goes to Algeria in order to expose the ...
John holds billionaire Morten Hellstroem responsible for the attack on Lino. Franca can’t stop him from starting a personal vendetta. He decides to buy up Hellstroem’s company in order to bring him down.
John and Franca launch Fontanelli Enterprises. Under the direction of Malcolm McCaine, the company buys up shares of global corporations in order to influence their exchange rates. But their success irritates a secret ...
John barely manages to thwart a deadly attack. Although he fears for his life, he accepts the inheritance, encouraged by Franca. When the press gets wind of this, the immense pressure causes John to seek refuge in his newly ...
Bicycle courier John Fontanelli suddenly finds himself the heir of a trillion-dollar fortune. While the Vacchi family prepares him for what is to come, he is faced with a deadly trap set by ominous opponents.
With Jaz consumed by her dark visions, the « chief antagonist » finally reveals the story behind her despair and the recent chaos, leaving those who remain with an uncertain future.
A dangerous new enemy demonstrates her powerful influence, two survivors reveal their nightmarish connection to one another, and Jaz’s grip on reality continues to fray.
Fellow game designer Felix delivers an apocalyptic warning, Eddie and Denny torment Caspar with his traumatic childhood memories, and Dom and Jaz attend a bizarre tea party.
Caspar battles invasive flashbacks, Errol slips further into his game persona, Eddie finds a useful ally in an embittered audio expert, and Jaz risks their safety to rescue another survivor.
As the building’s inhabitants begin to suffer the fatal effects of the EMP bomb, Errol, Caspar and mysterious newcomer Dom realize Jaz has a survival advantage that could save them all.
Jaz’s game developer colleagues celebrate the completed reboot of their horror-survival adventure Pulse, but disturbed security officer Eddie wants everyone to play the game for real.
As Gale and the Marauders forcibly take Moonshine, Lidia has no choice but to free the Finley-Cullens’ archenemy Jill from prison to help win the fight.
As Lidia’s plans to break up with Gale go down the drain, a shocked Sammy meets his birth parents.
The Finley-Cullens kidnap Lidia to make her see reason; at Moonshine, Daniel, Lidia’s ex, has a strange bond with motorcyclist Gale.
Lidia helps Gale with a shady truck-jacking as Rhian arranges an SOS intervention for her twin, Ryan; Bea crushes on a much younger man; Lidia disappears.
Needing money to pay off the debt, Lidia asks Crystal for help to get in the biker’s shoes; Ryan and Sammy search for Sammy’s birth mother.
Lidia discovers the family needs to pay a $15,000 tax installment ASAP, giving her no choice but to team up with her hot biker boyfriend in an elaborate money-laundering scheme involving Bingo.
Rhian and Lidia are determined to get the Moonshine into the Foxton Cove Business Association, even if it means sucking up to an old high school frenemy at the Moonshine’s annual Lobsterpalooza event.
When a mysterious package arrives at the Moonshine, it makes the Finley-Cullens question their fates and whether the road to their destinies begin — or end — at the Moonshine.